AI for Games and Animation: A Cognitive Modeling Approach John David Funge

ISBN: 9781568811031

Published: July 22nd 1999

Hardcover

212 pages


Description

AI for Games and Animation: A Cognitive Modeling Approach  by  John David Funge

AI for Games and Animation: A Cognitive Modeling Approach by John David Funge
July 22nd 1999 | Hardcover | PDF, EPUB, FB2, DjVu, AUDIO, mp3, RTF | 212 pages | ISBN: 9781568811031 | 6.72 Mb

John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advancedMoreJohn Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game.

Source code, animations, images, and other resources are available at the books website, listed below.



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